AI Insights · Timothy · July 2021
Top 5 Cooking Games Performance in the US in Q2 2021
Discover how the top 5 cooking games performed in terms of downloads, revenue, and active users on a unified platform in the United States during Q2 2021.
In Q2 2021, the top 5 cooking games on a unified platform in the United States demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Extra Hot Chili 3D:Pepper Fury from ALICTUS YAZILIM A.S. had a significant start with weekly downloads peaking at approximately 296K in mid-April. However, the downloads saw a steady decline, dropping to around 52K by the end of June. Weekly active users mirrored this trend, starting strong at 342K in April and decreasing to about 84K by the end of the quarter.
Sushi Roll 3D - ASMR Food Game by SayGames LTD showed a consistent performance in weekly downloads, averaging around 150K with a slight dip towards the end of June at 76K. The game’s weekly revenue started at $2.1K in late March and gradually decreased to $759 by the end of June. Active users saw fluctuations, starting at 887K in late March and ending at 408K in late June.
Mix and Drink by Serkan Cavusoglu had an impressive start with weekly downloads peaking at around 266K in late March. However, downloads declined significantly to about 19K by the end of June. Weekly revenue followed a similar pattern, starting at $2.2K and dropping to $615. Active users also saw a decline from 433K in late March to 36K by the end of June.
SpongeBob: Krusty Cook-Off from Tilting Point LLC maintained a steady weekly revenue, averaging around $70K throughout the quarter. Weekly downloads fluctuated, with a peak of 89K in late April and ending at 78K in late June. Active users showed a consistent trend, starting at 317K in late March and ending at 365K by the end of June.
Cooking Fever: Restaurant Game by Nordcurrent UAB demonstrated robust performance with weekly revenue peaking at $225K in early April and maintaining an average of around $170K throughout the quarter. Weekly downloads remained stable, peaking at 57K in late June. Active users showed a strong upward trend, starting at 559K in late March and peaking at 617K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market in the cooking category. For more detailed insights and data, visit Sensor Tower.